Complete Book of Humanoids


A good way to spice up your D&D gaming sessions. The selected races available as potential PC's are diverse and believeable, from Pixies to Orcs. The book contains good role-playing notes on racial backgrounds/tendencies and how to bring humanoid races into a campaign. It certainly is interesting and well-written. However, the sections on superstitions and monstrous traits seem grossly inappropriate for some character types.

Still, at heart I think the complete book of humanoids was a great idea. I just started running an ogre mage in a Forgotten Realms campaign and he is definitely one of the most interesting characters I have ever played. It's a fun, unique challenge to play a character with such a radically different perspective from the typical human/demihuman. I do think you need a skilled, experienced dungeon master for humanoid characters to work successfully.

Novice DM's should not include this book in their campaign-- handling the racial details isn't easy, and some of the more powerful humanoid races could get out of control without a good DM to keep 'em in line

4 nhận xét:

Parangon nói...

My AD&D2 group bought this book collectively. It was one of the best purchases we have bought. The character races in it are superb, and the races are written in such depth it is great. The skills are great. The new races are great. The modified races from the Monsters handbook are great. Basicaly it is great.

CROWDED WORLD nói...

I mean, what can I say. I've always wanted to run monster characters, ever since I winged a sprite in a previous campaign. In my home-grown campaign world, there is a horrible war racking a small area called the Archipelago of Strain, the cause, of course, being a high level orc. Thank you, Complete Book of Humanoids!

The Ragnarok nói...

This book is pretty good, Using it can make a campaign very interesting. The new profiencies are useful for humans, and demi-humans as well as humanoids. Some of the kits can be used for primitive humans as well (but this is not stated in the book). I give four instead if five stars for two reasons. One: The ability score maximims and minimums are after adjustments in this (and most other books I might add), unlike the "Player's Handbook", and Two: Nowhere in this book are movement rates for the races, thus elimminating The Alighi, Beastman, and Saurials from your campaign, if you only have the "Monstrous Manual" (Where the movement rates of all but the above races are located).

John Belt nói...

This book provides some challenging roles to players, but it's real value is for the DM. An NPC or two pulled from this book and added to a typical monster lair could add challenge to a low-level dungeon lair of orcs, goblins etc, and keep the party from assuming that all humanoids are created equal!